Hello all!
I use openfl version of Starling 2 framework for my game and i constantly see stage3D errors for some browsers:
I thought that error is only for flash player when we sat wrong wmode parameter. Why does it appear for native HTML5 targets?
And i have some logs, they are from minifying production js file. But maybe there could be a reason for this error or visa versa:
Called from Na.__uploadFromGLSL ( line 3343)
Called from Na.upload ( line 3335)
Called from line 3616...
Called from module Error: Error compiling fragment shader: ERROR: 0:3: 'highp' : precision is not supported in fragment shader
Called from module \u0000
Called from module at Function.Na.__uploadFromGLSL (<anonymous>:3343:434)
Called from module at Function.Na.upload (<anonymous>:3335:488)
Called from module at ls.upload (<anonymous>:3616:137)
Called from module at kf.activate (<anonymous>:4090:327)
Called from module at Ad.beforeDraw (<anonymous>:759:271)
Called from module at Ad.beforeDraw (<anonymous>:764:232)
Called from module at Ad.beforeDraw (<anonymous>:768:209)
Called from module at Ad.render (<anonymous>:759:151)
Called from module at xh.render (<anonymous>:3890:329)
Called from module at Ab.drawBatch (<anonymous>:4078:190)
How can i fix it or what should i check?
Thanks for any advices!