Another new release
Thank you for your feedback, support and keep building
Using bitmapData.draw or cacheAsBitmap will currently cause us to use canvas, even on the WebGL target, for certain objects. You may be able to use that to mix both canvas and WebGL on your project
Masking using stencil buffer sounds nice! Are there any examples how to use it?
It should work for standard .mask properties. We used to only support stencils (which are always a strict rectangle) but now it should be possible to mask other shapes
after updating to latest openfl and lime I get the following error in certain code paths.
Thank you. If fixed I will test mask.
Try this patch: https://github.com/openfl/openfl/commit/4b53bb0a699bfa57cd43e4515304ed59e09d7328
This fixes the error. Thank you!
I can confirm that masking works!!!
Thank you and best regards