I remembered using flasheff in the old times to make automatically advanced animations. And I’m interested to build an open source alternative for openfl. There is a lot of work to do. The easier part is the effect on bitmaps I guess using appropriate shader. But for the text animations, I don’t know how to start… Do you think I need to convert each characters to bitmap first? And then animate all characters separately?
That, or perhaps multiple TextField objects, based on performance. You could also make a Tileset out of characters, then use Tilemap to render the characters like particles?
Thanks for your feedback. I’ll try first with Tilemap.