Official support for Adobe AIR


#21

Hmm, I wonder if we should use a default window width and height depending upon the target AIR platform:

We use width and height 0 on mobile as a default “scale to fit the native screen size” value.

You’re right, we should also duplicate some of our icon code from other targets

vs.

Thanks for the tag for retina display, I bet we could do ::if WIN_ALLOW_HIGH_DPI:: in our template (and use <window allow-high-dpi="false" /> in the project.xml if you need to disable it)

I added a couple new issues to track this, hope to solve this soon :slight_smile:



#22

Hi again!

I’ve just made a round of fixes and changes:

Thanks again for the feedback :slight_smile:


#23

Where can we find the /.lime/config.xml file please? I get the Error: You must define AIR_SDK with the path to your AIR SDK when I try openfl build air.
Edit: I finally found your answer on another post thanks :d
I link them here in case someone else needs it in the future.



#24

Hi there,
I did not test AIR target yet, but I have a question:
Is it possible to create a captive runtime application for desktop?

Thanks for your answer :slight_smile:


#25

Yep! openfl build air && openfl deploy air should do it