Hi all.
We have MASKED container with sprites on GlowFilter.
At the added glowFrame.visible = false, but onClick visible = true;
And now : after click chaos starts, one part of other application destroyed, glowFrame does not appers and so on. If we kill GlowFilter on masked objects - its works fine.
The sample of code
override public function onAdded(e:Event):Void
{
addChild(this._glow);
this._glow.graphics.beginFill(0x055dc7, 1);
this._glow.graphics.drawRect(0, 0, _w, 1);
this._glow.graphics.drawRect(0, 1, 1, _h - 1);
this._glow.graphics.drawRect(1, _h - 1, _w - 1, 1);
this._glow.graphics.drawRect(_w - 1, 1, 1, _h - 2);
this._glow.graphics.endFill();
this._glow.filters = [new GlowFilter(0x0000ff, 1.06, 10, 10, 1, 3, false, false)];
this._glow.visible = false;
addEventListener(MouseEvent.CLICK, onClick);
}
public function onClick(e:MouseEvent):Void
{
this._glow.visible = !this._glow.visible;
}
Every of this objects under mask