Hi, I just sent a windows/c++ version of our game to people in my team and one of them is having this error : [lime.app.Preloader] ERROR: There is no asset library with an ID of «default»
He is on a windows 8.1 laptop, the build works fine on my own win 8.1 laptop (it was built on it) and works fine on my windows 8 desktop
Here is my project file :
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<meta title="SuperAgency" package="com.skwatt.SuperAgency" version="1.0.0" company="SKWATT Studio" />
<!-- output -->
<app main="Wrapper" file="SuperAgency" path="bin" />
<window background="#444444" fps="60" />
<window width="1280" height="768" unless="mobile" />
<window orientation="landscape" vsync="false" antialiasing="0" if="cpp" />
<!-- classpath, haxe libs -->
<source path="src" />
<source path="../_lib" />
<haxelib name="openfl" />
<haxelib name="actuate" />
<haxelib name="starling" />
<haxelib name="dragonbones" />
<haxelib name="stablexui" />
<haxelib name="msignal" />
<haxelib name="as3hx" />
<haxelib name="firetongue" />
<haxelib name="bitmapfont" />
<!-- assets -->
<icon path="assets/openfl.svg" />
<assets path="assets/embed/bmpFont" embed="true" include="*" exclude="" />
<assets path="assets/embed/font" embed="true" include="*.ttf" exclude="" />
<assets path="assets/embed/images" embed="true" include="*" exclude="" />
<assets path="assets/embed/sounds" embed="true" include="*" exclude="" />
<assets path="assets/images" embed="false" include="*.png|*.jpg|*.jpeg|*.json|*.xml" exclude="" />
<assets path="assets/locales" embed="true" include="*.xml|*.txt|*.tsv|*.csv|*.png" exclude="" />
<assets path="assets/music" embed="false" include="*.mp3" exclude="" if="flash" />
<assets path="assets/music" embed="false" include="*.ogg|*.wav" exclude="" if="cpp" />
<assets path="assets/sequences" embed="false" include="*" exclude="" />
<assets path="assets/sounds" embed="false" include="*.mp3" exclude="" if="flash" />
<assets path="assets/sounds" embed="false" include="*.ogg|*.wav" exclude="" if="cpp" />
haxelib 3.3.0
openfl 7.1.2
lime 6.2.0
(How can I check haxe compiler version ?)
Any idea what’s happening ? Things I should check/look into ?
Thanks !