Latest version of Lime 4.0.2 doesn't get Joystick at launch


#1

Yeah everything is in the title. Some recent changes in 4.0.2 broke the Joystick recognition at launch, it still works when I plug it later.

Also since Lime 4.0.0 I have some glitches, texture disappearing like in this video

Link

The UI in the top left are disappearing. Sometimes particles get funky or parts of a texture get black.

And last thing, is it possible to add this to 4.0.0

Because I still struggle with fps drop if I switch back to the official version of Lime. Thank you


#2

Here you can see this strange visual behaviour in a stage, z-index switching, texture becoming invisible etc.

Link

This was working well before Lime 4.0.0


#3

Are you testing Lime 4.0.2 on haxelib, or using it from the source? Could you try the haxelib release?


#4

I just tested the “GamepadInput” sample from Lime, using the latest, a connected Xbox 360 controller on Windows initializes at startup and moves the green square properly when I move the left axis. I can test another platform if you think it might be platform-specific. Try a clean build if you’re working from source


#5

I’m sure to be on the correct haxelib version lime : 4.0.2, openfl: 4.0.9, hxcpp: 3.4.64, and lime rebuilt.
I tested GamepadInput sample as well and it works, I had to change my code to match the one of GamepadInput for it to work.

I still have all the strange texture behaviour. All my testers have the same issue as you can see in the video.
Z-index swapping, particules disappearing and texture becoming invisible. I didn’t have those issues before Lime 4.0.0 update.
Link

Thank you for your help again.