hello,
As an exercise I’m porting a little starling game, of course I got a few problems:
_1 JSON
I tried to catch a property the as3 way:
little json example:
{
“framerate”: 30,
“aliasing”: 2,
“assetpath”: “assets\”,
“mappath”: “map_v3\”,
“stagewidth”: 3840,
“stageheight”: 2160,
“mapwidth”: 14336,
“mapheight”: 5632,
“bgcolor”: “0x9b9b9b”,
“debugS”: true,
“fullscreen”: true,
“mouse”: true,
“timeoutTime”: 300000,
“label0”:"text ecample,
“gal0”: [ “DGF_4042”, “DGF_4049”, “DGF_4058”, “DGF_4063”]
“gal1”: [ “DGF_4042”, “DGF_4049”, “DGF_4058”, “DGF_4063”]
}
and my code:
var loadedData:String = Assets.getText("assets/content.json");
var jsonObject:Dynamic;
jsonObject = haxe.Json.parse(loadedData);
if (jsonObject.fullscreen== true ) works!
but when I try to do something like this
trace (jsonObject[“gal” +galnr ]);
I can’t compile…
how can I read a dynamic property name, where can I find more informations
Would TJSON be the better solution?
_2 Starling AssetsManager
could I use the new asset folders?
ok, this is the way I found in the starling demo:
_am = new AssetManager();
// ui assets / atlas
_am.enqueue([
Assets.getPath( _jsonObject.assetpath + “ui.xml”),
Assets.getPath( _jsonObject.assetpath + “ui.png”)
]);
but how can I load a complete folder. I would like to switch between different folders during development.
// game assets
var infoAssets : starling.assets.AssetManager = new starling.assets.AssetManager();
infoAssets .enqueue(_jsonObject.assetpath + "infos/");
_am.enqueueSingle(infoAssets , "infoAssets");
_am.loadQueue(onComplete, onError, onProgress);
How can I parse an folder to the required array?
regards