Hxscout -Dtelemetry recent crash

I’ve got this issue, the application just crash at launch when I add -Dtelemetry with no further infos.
I haven’t used hxScout recently so I don’t know exactly when this crash appeared, but it used to be ok before but not anymore after a recent upgrade.

Can someone check if this problem with recent hxcpp and telemetry, is global. thanks !

Without further information, I can’t assume this is the issue, but see if this fixes it for you.

Thanks, I tried but it didn’t fix the crash.

We did add this differently, I’m not sure if it makes a difference?

@singmajesty I’m not sure what you mean, I use the latest version of lime and I tried without this line, it still crashes.
What is your recommandation when doing a -Dtelemetry build with the latest lime, openfl & hxcpp.

Would you mind seeing if the OpenFL samples crash (or work) for you, with -Dtelemetry enabled?

Thank you!

I tried with DisplayingABitmap and Dtelemetry works.
So I guess it’s from my haxelib include and haxdef maybe.
Here is my setup :

    <haxelib name="starling" />
	<haxelib name="openfl" />
	<haxelib name="nape" />
	<haxelib name="hxInflate" />
	<haxelib name="random" />
	<haxelib name="openfl-xinput" if="windows"/>
	<haxelib name="crashdumper"/>
	<haxelib name="steamwrap"/>
	<haxedef name="HXCPP_STACK_LINE" />  
	<haxedef name="HXCPP_STACK_TRACE"/>
	<haxedef name="NAPE_RELEASE_BUILD"/>
	<haxedef name="NAPE_DEBUG_BUILD"/>
	<haxedef name="NAPE_NO_INLINE" if="neko" />

I also use hardware=“true” and vsync=“false”.

I don’t know which one of those can be the culprit.
Thanks for your help.

Can you try a Starling demo, or a Nape physics demo? Not sure if you can try without xinput, crashdumper or steamwrap?

Ok thanks, I found the culprit, and it’s SteamWrap.
Without it the game works with hxscout monitoring performance.
I mentionned it on the SteamWrap github page.