I can’t do it, I have assigned a background to the instance of view3d, and it can’t be moved.
I simply call “render” function of the view3d instance, do you need more details?
UPDATE: sorry, I didn’t know I could move stage3D like this
stage.stage3Ds.x = 2000;
I suppose stage3Ds is the only one instantiated.
Doing like this doesn’t move the 3D scene, as everything appears exactly where it was before, BUT… the layer swap doesn’t happen anymore!
What the @#§ ?!
UPDATE: I obtain the exact same result by setting x = 1;
stage.stage3Ds.x = 1;
Maybe this operation forces some kind of update that normally is executed when adding the scene to the stage causing the glitch?