I am struggling around with sounds on Internet Explorer 11 for days now and I thought maybe you guys can help me.
My game runs fine on Flash target and HTML5 in all browsers except Internet Explorer.
For testing purposes I only included the .m4a (aac) files which I want to use in IE.
With embed=“true” for sounds I get an “Invalid MIME type” error in IE and the preloader gets stuck at around 70%. Sometimes it does not even start to load, and 2 out of 100 times it worked.
What I tried is setting embed to false and load the sounds with Assets.loadSound.
Then I still get the Invalid MIME type errors.
I did already try the same with mp3 files and got the same errors.
Any news on this? I’m also having this problem - if i use embedded audio files (mp3, ogg or wav) the game will get stuck at the preloader around 70% also.
I just tried PlayingSound in IE11 and Edge, both worked. Perhaps you need more file formats? I recommend OGG, WAV and MP3 of each sound (same name, different extension) to handle all browsers
Nope, I did not solve it. I stopped working on the HTML5 version of my game because of this and other issues regarding performance with spine animations.