FGL Enhance - Select from over 40 SDKs to use with your OpenFL apps, 100% free

With Enhance you can get access to the following SDKs
[Updated with 7 new SDKs on Feb 21st, 2017]

Analytics and Attribution
AppsFlyer
Facebook
Firebase Analytics
Flurry
Google Analytics
Tenjin
Kochava
Segment

Ads & Offerwalls
AdBuddiz
AdColony
AdMob
Amazon
AppLovin
ChartBoost
Facebook
HeyZap
HyprMX
inMobi
Kidoz
Kiip
LoopMe
Phunware
Mediabrix
NativeX
OfferToro
Pollfish
Pretio Interactive
Revmob
StartApp
TrialPay
TapJoy
Unity Ads
Vungle
Yandex

Ad Mediation Networks
AdMob Mediation
Appodeal
Fyber
HyprMediate
FlyMob

Other
Dolby Audio
OpenBack (advanced push notification system)

If you use your own ad accounts then Enhance is completely free to use.

If you are interested, FGL also offers a mediated solution where we will optimize the ad inventory, collect the money from all the networks, take a small cut and send the balance to you.

The basic flow works like this:
-Download our OpenFL connector library. This lets you setup the ad calls and other events that the SDKs will need.
-Compile your OpenFL app and you’ll see dialogs confirming your ad calls are being made.
-Upload your binary to Enhance site, select the SDK’s you want and enter the codes.
-Enhance will then inject those SDK’s into your binary.
-Download, test & publish.

From this point, you can easily test out different SDK’s and keep them updated without having to recompile your initial code.

The technology behind Enhance is used on over 2000 apps, including high volume titles like:

Let me know if you have any questions.

Give it a try

Also, I noticed this thread:


If this is still a problem let me know and I’ll see what we can do to make the process better.

2 Likes

Looks promising. I’ll definitely try it in my next coming game.

Thanks for introducing your sdk here.

Is there any openfl user here that can provide feedbacks on this sdk?

I’m using it to integrate video ads in my latest game.

It’s working great right now and is really easy to integrate.

@FGL_Adam It should be great to be able to integrate enhance to my building system via command line. I know that the first time there are a lot of thing to configure, but if I just want to enhance a new release with no changes, a command line tool that uploads, enhance and downloads an unsigned release would be great.

@iMareGames
API access to manage Enhances is a planned feature. We have received that request from a number of companies. I can’t provide a timeline but it’s definitely on our radar.

1 Like

We have added 7 additional SDKS to Enhance :slight_smile:

Kochava
Segment
Revmob
StartApp
TrialPay
OpenBack
FlyMob