Dragon bones hide or remove slot texture?


#1

How do you hide a texture or set a slot to null to hide that slot’s texture? Basically I have a character with a hat and I need to hide it or set its display to false.


#2

Saw someone doing something like this and claimed it worked but I am unable to make it work:

var hat:Image = cast(_armature.getSlot("hat").display, Image);
hat.alpha = 0;   

Neither alpha or visible seem to have any effect in it even though it looks like this is being extended from starling’s Image class. Any suggestions out there?


#3

So it appears I can get the alpha value but I am unable to set it. Am I supposed to call some type of redraw function?


#4

Are you trying the Flash target? It might help just to be sure we don’t have any porting bugs or anything


#5

No not targeting flash. Targeting CPP.


#6

Could you try the Flash target, just to check if this seems to be target-specific, or if it’s possibly an issue in the port of DragonBones?


#7

Unfortunately I have never been able to target flash. I can target everything else but flash.


#8

When trying to target flash I get this error:

ArgumentError: Profile must be of type 'Context3DProfile' or 'Array'
	at starling.core::Starling/requestContext3D()
	at starling.core::Starling()
	at Startup()
	at DocumentClass()
	at ApplicationMain$/start()
	at MethodInfo-142()
	at lime.app::_Event_Void_Void/dispatch()
	at lime.app::Preloader/start()
	at openfl.display::Preloader/display_onUnload()
	at flash.events::EventDispatcher/dispatchEventFunction()
	at flash.events::EventDispatcher/dispatchEvent()
	at openfl.display::DefaultPreloader/onLoaded()
	at openfl.display::DefaultPreloader/this_onComplete()
	at flash.events::EventDispatcher/dispatchEventFunction()
	at flash.events::EventDispatcher/dispatchEvent()
	at openfl.display::Preloader/start()
	at lime.app::Preloader/updateProgress()
	at lime.app::Preloader/current_onEnter()

I am on a mac and have not tested on a windows machine to see if I get the same error. Ultimately I am not planning on targetting flash for my app. Although I get why you are asking, for debugging purposes.


#9

Perhaps you have an older Flash version installed on your machine, the Starling demos work on my machine with Flash Player :confused:


#10

No that’s not the case I installed the latest today and still getting this error.