My code:
package;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.utils.ByteArray;
import openfl.Lib;
class Main extends Sprite
{
public function new()
{
super();
var myBD = new BitmapData(256, 256, false, 0xff0000);
addChild(new Bitmap(myBD));
var myBA = new ByteArray();
for (i in 0...(128 * 128))
{
myBA.writeUnsignedInt(0xffccccff);
}
myBA.position = 0;
myBD.setPixels(new Rectangle(0, 0, 128, 128), myBA);
}
}
The flash target has no problem:
But for HTML5, I got this: