I believe we target Flash Player 17 by default, you can try <app swf-version="11" />, and perhaps there are a couple features we are using that should be disabled for older SWF versions
Edit: This happens when I maximize the player window, if it starts at 1024x800 all is well and nothing is thrown.
Moment I Ctrl+F or maximize it throws.
Edit 2: This happens on a 4k monitor.
Edit 3: Got the Flash Player projector content debugger 27 and the .xml player 11 limitation isn’t needed anymore.
Though TerrainDemo does bork up still.
You’re assumption is correct by the way - it has to do with the resolution of your monitor.
Obviously the demo is resizing it’s textures in relation to the stage size, which exceeds the
texture size limit given by the chosen Stage3D profile. (2048x2048 in your case)
Hi obscure.
Got Flash Player projector content debugger 27.
Couldn’t manage to change the profile to baselineExtended though. That would support 4096x4096 or so it says in the link you provided.
Edit: Though compiling to windows runs stellar with no texture problems.
It looks like Away3d doesn’t really support different profiles.
You could try this though:
-open away3d.core.managers.Stage3DProxy.hx
-find this code (should be 604,605):
if (profile == "baseline")
_stage3D.requestContext3D(renderMode);
-change it to this:
if (profile == "baseline")
_stage3D.requestContext3D(renderMode,"baselineExtended");