so I am in progress of porting my as3 mobile game to haxe, for start made a hybrid one, still exporting to adobe air but wrote all game code in haxe already. During that found some parts that we should improve there:
Splash screens are not supported yet (or I didn’t find them). In air mobile for iOS splash screens need to be copied in root with specific names. As side effect missing splash screens are causing size issues as fullscreen is blocked on bigger devices. (I patched lime a bit based on icons implementation and using
In order to debug mobile air apps with
-connect(for wifi debug) or
-listen(for usb) is needed for ipa/apk creation. Made trivial patch to AIRHelper but the hardest part is to decide how to pass it from
debugcannot be used there, because of 2 debug ways (personally haven’t used USB one).
supportedLanguagescould be supported to remove unnecessary languages from ipa, but that could be achieved with a custom template, so just nice to have.